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I Stole the First Ranker’s Soul.

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An office worker awakens as a collecting Hunter and forms a bond with the highest-ranked Hunter after an unexpected dungeon encounter.

Also known as: I Stole the Number One Ranker’s Soul · Hunter’s Soul · 랭킹 1위를 영혼까지 털어버림

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Why read it?

Read this for a support role and a bargain that changes which jobs the protagonist takes.

Where to read

Reading dossier / Research notes

Story, powers & world

Moa Son gains a collecting role and accepts help from Jihan Seo, whose offer comes with an enormous dungeon-clearing obligation.

WEBTOON · Publisher synopsis

  • class awakening
  • dungeon tactics
  • expedition logistics
  • progression
Read the plot, characters and power rulesOpening premise spoilers · official English WEBTOON

Plot and turning points

The dungeon calls twice

Moa wakes in a dungeon, makes it out, and falls into the same dungeon again. The second encounter brings her into contact with first-ranked Hunter Jihan Seo.

WEBTOON · Publisher synopsis

Characters and factions

Moa and Jihan

Moa enters the Hunter world from ordinary office work. Jihan is already ranked first and offers a way to get stronger.

WEBTOON · Publisher synopsis

World and lore

Ranks and occupations

The premise distinguishes a collecting Hunter from a top-ranked Hunter and identifies bosses as the long-term target.

WEBTOON · Publisher synopsis

Powers, rules and limits

A collecting awakening and a bargain

The publisher confirms Moa’s role and her bond with Jihan. He asks her to try to kill the dungeon bosses. The synopsis leaves the exact skill inventory and costs unspecified.

WEBTOON · Publisher synopsis

Rank & reviews

A MangaUpdates rating hasn’t been matched for this title.

MangaBaka popularity
#1,363 overall
Popularity in manhwa
#435
MangaBaka rating
79.6 / 100

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Objective extraction · The Collector’s Debt

Original game concept

Core loop

Accept a patron’s contract, mark valuable salvage in a changing room, and choose an extraction path before the patrol closes the exits.

What the player decides
Carry a rare item that teaches a new support action or bring the required contract object home before the patron’s deadline.
First playable test
One room, two exits, a carrying limit, and a patron who reacts to what comes back. Verify that a successful run can end with the room still occupied.