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The 100th Regression of the Max-Level Player.

manhwa2023Hiatus

A survivor has one attempt left to finish a death game, and the final chamber requires a party.

Also known as: The Max-Level Player’s 100th Regression · 만렙 플레이어의 100번째 회귀

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Why read it?

Look for what prior-run knowledge can do when survival depends on people the veteran can’t simply replace.

Where to read

Reading dossier / Research notes

Story, powers & world

Min Ryu reaches the final gate alone and learns that it requires four other players. His last return becomes a recruitment problem.

Tapas · Publisher synopsis

  • regression
  • party building
  • dungeon tactics
Read the plot, characters and power rulesOpening and prologue spoilers · licensed English comic synopsis

Plot and turning points

The previous run reveals the actual win condition

On attempt 99, the system kills Min at the final chamber because he has no teammates with him. Attempt 100 is described as his last.

Tapas · Publisher synopsis

Characters and factions

Min and his future party

Min brings experience from earlier attempts. The remaining positions must be filled by people he can bring through the game this time.

Tapas · Publisher synopsis

World and lore

Survival alone is insufficient

The system enforces a five-person entrance requirement. The published setup establishes a count and the cost of violating it. Particular jobs and trust rules are outside the synopsis.

Tapas · Publisher synopsis

Powers, rules and limits

Regression has a finite horizon

The second chance at the opening is explicitly the last attempt. Knowledge of the gate is a concrete gain from failure even though the original attempt is lost.

Tapas · Publisher synopsis

Rank & reviews

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MangaBaka popularity
#185 overall
Popularity in manhwa
#55
MangaBaka rating
78.8 / 100

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Recruitment strategy · Five at the Gate

Original game concept

Core loop

Use one failed route as a forecast, allocate rescue time among potential allies, and make four credible commitments before the final departure.

What the player decides
Give a scarce resource to a reliable ally or risk it on a recruit whose ability covers a gap in the party.
First playable test
Six candidates, four openings, and one shared deadline. Show each recruit’s reason for staying and test whether different credible teams can reach the gate.