Too Many Heroes for the Demon Lord.
Given another life, Demon King Berje Deias ignores the rules that got him killed. A princess kidnapping is his first experiment, and it goes off script.
Also known as: The Demon King Overrun by Heroes · 마왕인데 용사가 너무 많음
Why read it?
Read for the reversal: the most interesting part is what happens when the boss stops playing the role the heroes expect.
Where to read
- WEBTOON ↗English digital ·
- Naver Webtoon ↗Original Korean ·
Story, powers & world
Berje Deias knows how a Demon King loses because he has already lost. His second chance turns a familiar hero story into a contest over who can still trust the rules. Other kings have their own reasons to defend the conventions he breaks.
Catalog synopsis on MangaBaka ↗Synopsis credited to WEBTOON
Opening spoilers through English WEBTOON episode 13, including the first tower assault.
Opening recap4 notes
- The defeated king learns how his enemies trained
A hero explains how his party turned Berje’s past retaliation into a supply of enemies to train against. Sending monsters toward a settlement was supposed to compel the heroes to attack his tower. Once they knew to expect it, they could use the delay to get stronger.
- A smith has more to lose than a fight
Berje takes Loger, a smith who can imbue weapons with a hero’s power, from his workshop in underground Volphner. He threatens to spread a story that Loger surrendered the local princess to save himself, then swears on the Demon King Code to protect him if he helps. Loger takes the oath seriously enough to lead him toward a secret tunnel. Berje has found a use for the Code he set out to defy.
- The raid reaches the person it came to rescue
The party finds Berje’s hidden tower after a hazardous mountain approach. Mana cannons meet it at the entrance, the second and third floors are empty, and the fourth floor holds a forest. There, Princess Ernyan confronts the raiders as a defender. Granada recognizes her spirit and takes her ability to wield it as a sign she is acting of her own will.
- The other kings call Berje to account
At the Tower of Lies, rival Demon Kings challenge Berje about where he built his tower and why he left during a raid. Their aides are also trying to learn what happened to the hero Hileun Kagil. Berje studies the order of influence at the meeting and looks for a king who needs demonic energy.
Powers & world rules4 notes
- Memory survives the return
Berje remembers his prior defeat and can recognize familiar choices. He does not know what sent him back. The opening establishes one return with memories and leaves any further return unverified.
- Demonic energy serves the ruler or the stronghold
Berje weighs putting demonic energy into his own development or his tower. The choice ties personal combat strength to defensive investment. The scene does not give an exchange rate between the two.
- The tower convention shapes the heroes’ route
The raiders expect to find the tower easily and to face weak monsters on the first floor. That expectation leads them into a prepared entrance. One hero also says he gained power by killing the Demon King of Lust. His claim is evidence for that encounter and gives no universal rule for what a hero can inherit.
- A king’s power and a tower’s power are hard to separate
Jason Kokmundo, the Demon King of Lies, stops a confrontation between two kings at his own tower. Berje wonders whether Jason drew on personal strength or the building. The panel establishes the intervention and Berje’s uncertainty about its mechanism.
Later story notes4 notesSelected spoilers from English WEBTOON episodes 14, 18, and 22.
- Gold buys access to a different kind of power
Jason offers Berje human gold in exchange for demonic energy points and says Drakson already told him about Berje’s need. Back at his tower, Berje orders his people to gather 100,000 gold coins and worries Jason could trace where the money goes. The payment route matters alongside the amount.
- A forced contract can turn captives into usable personnel
The tower’s survivors include former raiders who now appear as dark knights and warlocks. The comic marks their dark-magic contract as forced. A former merchant becomes a possible way to move money, showing what Berje can get from coercion and why obedience alone says little about allegiance.
- Berje weighs the cost of being blamed
When deciding what to do with the remaining people from Ormus, Berje thinks killing them could allow the dwarves to pin a prince’s murder on him. He distinguishes taking captives from killing them because he expects a different political response. The episode gives his calculation before the response is known.
- Reclaiming a tower can leave a king short on intelligence
Drakson spends more demonic energy than expected reclaiming his tower and can afford only one Black Box key. He has to open one box and leave another for later. Energy spent on recovery directly constrains what he can investigate next.
Additional research notesOpening spoilers · English WEBTOON episodes 1–6
Plot and turning points
- 1. The rulebook trains the enemy
A victorious hero explains the flaw in the old war. If his party ignored the tower, Berje predictably sent monsters against their village. The heroes used those attacks as practice. Repeating the Code gave them a route to victory.
- 2. A younger Berje changes course
Berje finds himself in his own past with memories of the defeat. He says he does not know what caused the return. He can choose a different response to the old playbook, but cannot assume another reset will save him.
WEBTOON ep. 1 · Comic panelsNaver Korean comic · Publisher synopsis
- 3. The planned abduction goes wrong
The Korean prose listing names taking a princess as the Code’s first rule. In the comic, Berje believes he has gone to the thirteenth princess’s palace. The kingdom reports that the crown princess was taken. That mismatch turns a planned provocation into a different political problem.
Naver Series source novel · Novel synopsisWEBTOON ep. 2 · Comic panelsWEBTOON ep. 3 · Comic panelsWEBTOON English series · Publisher synopsis
- 4. A tower and a ruler compete for resources
Berje weighs using demonic energy to develop his tower or himself. A hero party sets out from the capital, and there is a warning that the tower cannot hold them off in its current state. Berje expects more recruits and quests at town stops. That expectation is a forecast, distinct from the party’s confirmed departure.
Characters and factions
- Berje Deias
The tower’s ruler and a returning participant in the same conflict. He keeps experience of an old defeat, while his opponents still act under habits he used to reinforce.
WEBTOON ep. 1 · Comic panelsNaver Korean comic · Publisher synopsis
- Ernyan and the hero parties
The English comic names Ernyan and shows that the target’s identity differs from Berje’s expectation. The opposing hero parties can gain recruits and take on quests while traveling. The early chapters leave later alliance terms outside this recap.
WEBTOON English series · Publisher synopsisWEBTOON ep. 6 · Comic panels
World and lore
- Code, tower and settlements
The Code governs what a proper Demon King is expected to do. Towers draw heroes, while nearby settlements can become training grounds and sources of recruits. An action against one place can make an opponent stronger somewhere else.
Powers, rules and limits
- Regression has a known result and an unknown cause
This is a return to an earlier point in Berje’s life. The opening confirms memory of his death and uncertainty over the mechanism. It does not establish a player-controlled rewind or a repeatable cycle.
WEBTOON ep. 1 · Comic panelsNaver Korean comic · Publisher synopsis
- A shared resource creates different strengths
Demonic energy can strengthen the ruler or the tower. An extra point spent on the stronghold is therefore a different investment from one spent on personal strength. No formal numerical progression formula is established by the cited scene.
From page to screen
Previews, pictures & recaps
Find video recaps on YouTube ↗
Rank & reviews
#204 on the MangaUpdates weekly rank. Bayesian rating 7.41/10 from 88 ratings.
Captured Nov 6, 2026. Open MangaUpdates profile and reviews ↗
- MangaBaka popularity
- #521 overall
- Popularity in manhwa
- #168
- MangaBaka rating
- 77.3 / 100
MangaBaka record ↗ · Captured
See the source charts →Your private review
Saved on this device.
Source signals
Audience & ratings
- MangaDex Bayesian rating
- 8.36 / 10
- MangaDex follows
- 1,392
MangaDex record ↗ · Captured
- WEBTOON views
- 6.4M
- WEBTOON subscribers
- 200,025
WEBTOON English edition ↗ · Observed
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The Tower Accord
Original game concept
A three-round negotiation game about a fortress governor who has offered sanctuary to a witness. Three delegates can ratify the arrangement, while an outside commission arrives to enforce the old charter.
Core loop
- Read each delegate’s public demand and see which charter clause the commission plans to enforce.
- Spend two favors to offer an inspection, trade a protection pledge, or propose an amendment.
- Resolve the vote and advance the commission’s arrival. See which relationship changed and which clause triggered the reaction.
- What the player decides
- Open the fortress to inspection to win the legalist’s vote, exposing your supplier, or protect the supplier and persuade two other delegates by taking on obligations that must be paid before the commission arrives.
- First playable test
- Three delegates, three rounds, and two viable settlements on one council screen. You win when the witness can choose to stay or leave and two delegates publicly guarantee that choice. Test whether players can explain why a deal changed a vote.