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Dungeon Reset.

manhwa2020Complete

A crafter falls into a dungeon trap and survives a faulty reset, leaving him to solve a deadly game with odd utility skills.

Also known as: 던전 리셋

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Why read it?

Look for the gap between a dungeon’s intended challenge and what its physical rules let a clever player build.

Where to read

Reading dossier / Research notes

Story, powers & world

The dungeon has monsters, traps, and a reset process. An accident leaves Dawoon inside it with an unusual way to progress.

Tappytoon · Publisher synopsis

  • dungeon tactics
  • rule subversion
  • expedition logistics
Read the plot, characters and power rulesOpening premise spoilers · licensed English comic

Plot and turning points

A trap interrupts the intended game

Dawoon survives a trap and a glitched reset. The incident gives him unconventional skills he can use to try to clear the dungeon and go home.

Tappytoon · Publisher synopsis

Characters and factions

Dawoon and his companions

The publisher identifies Dawoon as a crafter and mentions a dungeon assistant and a ground squirrel as companions.

Tappytoon · Publisher synopsis

World and lore

A dungeon that can reset

A recurring system maintains the challenge, and the premise depends on that system making a mistake. The publisher lists the English comic finale as episode 266.

Tappytoon · Publisher synopsisTappytoon comic finale listing · Episode index

Powers, rules and limits

Utility in a combat environment

Dawoon starts without combat abilities. The new skills are useful in unexpected ways. The synopsis leaves specific recipes and persistence rules open.

Tappytoon · Publisher synopsis

Rank & reviews

A MangaUpdates rating hasn’t been matched for this title.

MangaBaka popularity
#352 overall
Popularity in manhwa
#112
MangaBaka rating
73.5 / 100

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Environmental puzzle expedition · Fault Line

Original game concept

Core loop

Observe one trap cycle, carry a single change through a reset, and combine it with a new construction to cross the room.

What the player decides
Use a limited anchor to retain the bridge you built or retain a shifted water valve that may help in more than one room.
First playable test
Two rooms, three objects, and an explicit reset preview. At least two routes through the second room should emerge from the same rules.