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SSS-Class Revival Hunter.

manhwa2020Ongoing

A hunter receives a power that only works through death, turning the tower into a problem of knowledge and sacrifice.

Also known as: SSS-Class Suicide Hunter · SSS-Class Hunter Who Dies to Live

Open Tapas ↗

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Why read it?

Choose this if you want the loop to change how characters relate to each other as well as how they fight.

Where to read

  • Tapas ↗English digital · service scheduled to end in March 2027

Story, powers & world

Gongja Kim, called Confucius Kim in the Tapas edition, sees a celebrated Hunter’s actions at close range. Death gives him a skill that can carry information across a day. The opening turns a story about wanting power into a question about what he can do with something he remembers and nobody else has seen.

Catalog synopsis on MangaBaka ↗Synopsis credited to Tapas

Opening spoilers · Tapas comic chapters 1–3, through Skill Activation

Opening recap4 notes
Envy earns a skill card

The protagonist watches an interview where a solo boss kill is part of the Flame Emperor’s public reputation. He wishes for the same kind of skill and receives a card, which looks like a chance to change his position in the Tower.

Tapas comic chapter 1 · A Loser’s Envy ↗

A public hero becomes a witness problem

He witnesses a confrontation involving Saint Isabelle and the Flame Emperor. The Emperor questions him about what he saw and claims he can detect lies. The encounter ends with the Emperor killing the witness.

Tapas comic chapter 2 · The Real Flame Emperor ↗

The reward changes the rules of the loss

The copying skill activates and awards a second ability. Its card explains that death sends him back by a day, so the first defeat can reveal a route to act on knowledge of the encounter.

Tapas comic chapter 3 · Skill Activation ↗

An emergency looks different the second time

In the earlier branch he sees Hunters responding to a fire and hears the Flame Emperor ask what he would get in exchange for helping. The returned witness can interpret that public exchange using information from the fatal encounter.

Tapas comic chapter 3 · Skill Activation ↗

Powers & world rules4 notes
Tower reputation is an imperfect signal

Success inside the Tower produces celebrities and gives other Hunters a model to imitate. The first volume’s premise makes the leading Hunter the person who kills the protagonist, separating public prestige from what a newcomer can safely infer.

Ize Press comic volume 1 synopsis ↗

The killer determines the possible reward

One skill card triggers when an enemy kills him and copies a random skill from that enemy. The card also limits repeat copying from the same killer. Choosing the encounter and choosing the result are separate things.

Tapas comic chapter 3 · Skill Activation ↗

The clock is fixed and knowledge persists

The second card triggers on death, sends the user back twenty-four hours, and preserves skills and memories. Its warning says penalties rise with skill rank. The warning does not state how to calculate the cost.

Tapas comic chapter 3 · Skill Activation ↗

Memory gives a lead, not a public record

The protagonist can use the previous day to recognize an event or suspect someone’s motives. The early fire scene makes that useful before it gives him any leverage with the other people there.

Tapas comic chapter 3 · Skill Activation ↗

Later story notes4 notesLater comic spoilers · Ize Press volumes 2, 4 and 5, including the twentieth-floor result
Knowing the technique is different from having the body for it

During practical training, Gongja forces aura to flow while fighting an orc. His mentor warns that using it without a proper passage through his body can do serious harm. The scene shows a bodily training limit alongside the abilities he acquires from deaths.

Ize Press comic volume 2 · opening preview panels ↗

Guild backing changes the cost of an attack

The Paladin intervenes when the Blade Saint seeks a private confrontation. She says Gongja joined the five great guilds and that the City Watch would treat an attack on him as an attack on all of them. This is a specific alliance claim in the scene, with its credibility dependent on the people standing behind it.

Ize Press comic volume 4 · opening preview panels ↗

A correct prediction can still fail a trust test

The Blade Saint judges Gongja through Detective’s Insight. Gongja uses repeated returns to anticipate his questions, but the Blade Saint considers rival explanations such as mind reading or sight through objects. A correct answer gives Gongja a way into the conversation without settling which explanation is true.

Ize Press comic volume 4 · opening preview panels ↗

The twentieth-floor victory leaves people in danger

The fifth volume begins after Gongja defeats the twentieth-floor boss. The synopsis presents a new threat from a crowd that wants to punish Esther and people associated with her, including innocents. Clearing the floor and preventing harm to its population are different outcomes.

Ize Press comic volume 5 · publisher synopsis ↗

Additional research notesOpening spoilers · English comic through Skill Activation

Plot and turning points

1. A wish with a cost

An ordinary Tower hunter wants the success of those above him. He receives a skill that copies an ability from the person who kills him. At first the price makes the reward seem useless.

Tapas English comic · Publisher synopsisIze Press comic vol. 1 · Publisher volumeTapas comic chapter 3 · Skill Activation · Comic panels

2. A death reveals two linked skills

The Flame Emperor kills him. The first skill activates and gives him a second ability that returns him to the past when he dies, letting him act on knowledge of the encounter.

Tapas English comic · Publisher synopsisTapas comic chapter 3 · Skill Activation · Comic panels

Characters and factions

Gongja Kim / Confucius Kim

The Ize Press and Tapas English editions name the same protagonist differently. His envy of the strongest Hunters drives his opening wish, and witnessing the Flame Emperor changes what he wants from the climb.

Tapas English comic · Publisher synopsisIze Press comic vol. 1 · Publisher volume

The Flame Emperor

A celebrated top Hunter who kills the protagonist. His hidden ability creates the connection between a fatal encounter and regression.

Tapas English comic · Publisher synopsisIze Press comic vol. 1 · Publisher volume

World and lore

The Tower

A dungeon-like world with floors and a hierarchy of Hunters. Reputation makes powerful people worth watching and can hide what they do when the public is absent.

Tapas English comic · Publisher synopsisIze Press comic vol. 1 · Publisher volume

Powers, rules and limits

Copy at death

The skill card grants a random skill from the person who killed him. The same opponent cannot supply repeated copies. Learning an enemy’s identity is therefore a different decision from choosing which ability to acquire.

Tapas comic chapter 3 · Skill Activation · Comic panels

Rewind with retained state

The second card rewinds twenty-four hours after death and preserves memories and skills. The two abilities form a loop with a specific trigger, a fixed interval, and exceptions to what gets reset.

Tapas comic chapter 3 · Skill Activation · Comic panels

Rank & reviews

A MangaUpdates rating hasn’t been matched for this title.

MangaBaka popularity
#28 overall
Popularity in manhwa
#5
MangaBaka rating
83.8 / 100

MangaBaka record ↗ · Captured

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Audience & ratings

MangaDex Bayesian rating
9.23 / 10
MangaDex follows
84,836

MangaDex record ↗ · Captured

The Witness Before Dawn

Original game concept

A time-loop investigation in a single district. A witness retains what they learned when a day rewinds, but the district will act only on evidence they can obtain again.

Core loop

  1. Observe a suspect’s route and record one fact that could change how you spend the next day.
  2. If your investigation ends in defeat, rewind with that fact and one uncertain tool learned from the attacker.
  3. Use the new tool to find corroboration, then decide which person to trust with the record before the final event.
What the player decides
Risk an encounter with an untested suspect to gain a tool for the next loop, or use the remaining time to secure a statement from a witness who will otherwise leave.
First playable test
One district, two suspects, four timed events, and at most two loops. Include one fact that is enough to guide an investigation but insufficient for the final accusation. Test whether players find a second route to corroborate it.